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Home Overview Unwrella 4 for 3ds Max Maya Automatic UV Splitting Plugin Software
Unwrella 4 for 3ds Max Maya Automatic UV Splitting Plugin Software
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Unwrella 4 for 3ds Max Maya Automatic UV Splitting Plugin Software
Unwrella is an accurate unpacking plugin for Autodesk 3ds Max and Maya for Windows. Allowing you to automatically unfold 3D models with precise pixel to model surface aspect ratios, significantly accelerating the production of texture baking UV maps.
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Unwrella is an accurate unpacking plugin for Autodesk 3ds Max and Maya for Windows. This is a one click solution that allows you to automatically unfold 3D models with precise pixel to model surface aspect ratios, significantly accelerating the production of texture baked UV maps.


Unwrella is a fast and effective texture map unpacker. It aims to make it easy for 3D artists to handle a large number of objects that need to be unfolded. With just a click of the mouse, the artist can now expand low and high polygon objects and generate UV maps with optimal UV space utilization. The generated map is optimized for texture baking, with evenly distributed pixels on the object surface and minimal visibility of texture seams.


One click splitting


Unwrella is a click deployment plugin for Autodesk 3ds Max and Maya. Its main and only function is to immediately create UVs for complex geometry and a large collection of assets.


Unwrella aims to free 3D artists and studios from tedious manual UV work, in order to quickly provide high-quality unpacking for Arch Viz, game levels, industrial assets, photogrammetry, tool kits, and carving markets.


Cracks. Flatten. project


Unwrella offers three deployment modes for optimal results:

Organic, hard surface, and projection unfolding. Each of them has been developed, allowing even the most chaotic topology to unfold in the best possible way.


Unfold Monster


The new and terrifying quantity of upcoming quality 3D requirements is: 100000 to 1 million polygon objects that need to be unfolded. Unwrella is the only weapon that can be used out of the box to combat such deviant behavior.


Designed for fast and uncompromising workflows


The main idea behind Unwrella is to create fast and completely unaided UVs for lighting mapping, texture baking, real-time engine editing, and batch processing of a large number of scene assets.


Time is money is time


We all know how long it takes to properly open dozens or even hundreds of objects. Now imagine that you can select all of these, then press "Apply Unwrella", and automatically expand and optimize the calculated UV map to prepare for your production.


Master's degree in UV Space Economics


Unwrella 4 comes with integrated "UV Packer" technology, allowing artists to manage a large number of geometric structures and quickly convert them into the best packaged UV results.


Unfolding is not an art


This is a mechanized job.


Although people believe it is highly respected, the fact is that unfolding is the only unsettling thing between your creative modeling and texture.

Use expensive hardware under your desk to bypass it!


The Auxiliary Power of Autodesk 3D Software


Unwrella 4 is a missing asset in the Autodesk 3ds software architecture. The current default tool has been optimized for fine manual unfolding, rather than for the new norm - Zbrush and Unreal models with 7-digit polygon counts.


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